www.ctrt.net > gl_moDElviEw

gl_moDElviEw

压栈,或者用显示列表保存

{0.0,0.0,1.0}}; float(*pM) [3] = M; void myDisplay(void) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glPushMatrix(); glMultMatrixf(pM)...

gluPerspective(180, 1, -100, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity();在什么情况用,全部聚在一起会发生什么作用分享到: 2015...

其实,OpenGL的转换管道直接将gl_Vertex,也就是物体坐标,用gl_ModelViewMatrix相乘,得到的是眼坐标。如果将gl_ModelViewMatirx拆分为gl_ModelMatrix和gl_...

GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glPushMatrix(...

其实,OpenGL的转换管道直接将gl_Vertex,也就是物体坐标,用gl_ModelViewMatrix相乘,得到的是眼坐标。如果将gl_ModelViewMatirx拆分为gl_ModelMatrix和gl_...

viewsize "120.000000"ati_subdiv "2.0"ati_npatch "1.0"r_bmodelhighfrac "5.0"mp_decals "50.000000"gl_dither "1"gl_polyoffset "0.1"gl_over...

网站地图

All rights reserved Powered by www.ctrt.net

copyright ©right 2010-2021。
www.ctrt.net内容来自网络,如有侵犯请联系客服。zhit325@qq.com